On average, the PCs should earn one treasure suitable to their level for each encounter they overcome.įor treasures above 20th level, use the 20th-level row and then add a number of random major items.īanded, eye, or moss agate azurite blue quartz hematite lapis lazuli malachite obsidian rhodochrosite tiger eye turquoise freshwater (irregular) pearlīloodstone carnelian chalcedony chrysoprase citrine iolite, jasper moonstone onyx peridot rock crystal (clear quartz) sard sardonyx rose, smoky, or star rose quartz zirconĪmber amethyst chrysoberyl coral red or brown-green garnet jade jet white, golden, pink, or silver pearl red spinel, red-brown or deep green spinel tourmalineĪlexandrite aquamarine violet garnet black pearl deep blue spinel golden yellow topazĮmerald white, black, or fire opal blue sapphire fiery yellow or rich purple corundum blue or black star sapphire star rubyĬlearest bright green emerald blue-white, canary, pink, brown, or blue diamond jacinth Table: Treasure Values per Encounter Encounter Level A standard treasure (one that includes coins, goods, and items) requires three rolls, one for each category. The level of the treasure is equal to the CR of the monsters in the encounter. The monster safeguards or hides its treasure as well as it can, but it leaves it behind when outside the lair.Ĭross-reference the level of the treasure on the left with the type of treasure. In the case of a creature that cannot use treasure, that generally means nothing. When generating an encounter dealing with monsters away from their lair, remember that a creature only takes what it can easily carry with it. After referencing the level and kind of treasure (coins, goods, items) found in the creature’s description, roll on the appropriate row and columns of the proper table. The tables found below are used to determine the specifics. 1.1.1.2 Table: Average Treasure ResultsĮvery monster has a treasure rating (indicating how much treasure it has, although for some creatures the rating is “None”).1.1.1.1 Table: Treasure Values per Encounter.
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